a5kin / xentica

GPU-accelerated engine for multi-dimensional cellular automata

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Implement RNG property

a5kin opened this issue · comments

Per-cell RNG would be in common use for many Xentica models in future. So we have to implement a property yielding random value each time it is accessed. The property should have an interface allowing to draw the next value from different distributions, at least uniform, normal and binomial for 0.2.

The property is implemented and working well with uniform distribution, that is all we need for EvoLife. Let improve it (other distributions etc.) in other issues.