Zireael07 / The-Veins-of-the-Earth-original

An Underdark-themed roguelike for T-Engine

Home Page:http://www.moddb.com/mods/the-veins-of-the-earth

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Improve level generator

Zireael07 opened this issue · comments

@Sebsebeleb: This includes:

  • no corridors at/along map edges
  • no corridors at along room edges
  • no 1-2 length corridors

Another idea was to somehow implement this: http://donjon.bin.sh/fantasy/dungeon/about/

I am going to try tunnel marks in rooms (introduced by T-Engine 1.0.5)

Another idea: http://gamedev.tutsplus.com/tutorials/implementation/how-to-use-bsp-trees-to-generate-game-maps/

Another idea I've had was to borrow level generator code from the ToME 2 port by Zizzo.

Borrowing the ToME 2 port code was the solution - closing with ee9df00