Improve level generator
Zireael07 opened this issue · comments
@Sebsebeleb: This includes:
- no corridors at/along map edges
- no corridors at along room edges
- no 1-2 length corridors
Another idea was to somehow implement this: http://donjon.bin.sh/fantasy/dungeon/about/
I am going to try tunnel marks in rooms (introduced by T-Engine 1.0.5)
Another idea: http://gamedev.tutsplus.com/tutorials/implementation/how-to-use-bsp-trees-to-generate-game-maps/
Another idea I've had was to borrow level generator code from the ToME 2 port by Zizzo.