Zelda64Recomp / Zelda64Recomp

Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)

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Door sound is cut early

niklakis opened this issue · comments

Original hardware does not have this problem

No glitches

The door opening sound is cut early in recomp, whereas on original hardware it plays in full. Wii VC and NSO also cut it a bit early but not as much as recomp

Steps to reproduce the behavior:

  1. Find a door
  2. Open door

Expected behavior
The sound is played in full or at least up to the same point as the N64

Desktop:

  • OS: [Windows 11]
  • Version: [23H2]
  • CPU: [R5 5600]
  • GPU: [Radeon RX 6700XT]
  • GPU driver: [24.5.1]

Video recorded on version 1.1.1. Settings do not matter but I am showing what I used.

MM_door_sound_cut.2.mp4

Pretty sure that's just the game loading faster than on N64 and NSO and WiiVC, cutting the door sound even more, so it is accurate behavior that the N64 would do too if it could load that fast.

Pretty sure that's just the game loading faster than on N64 and NSO and WiiVC, cutting the door sound even more, so it is accurate behavior that the N64 would do too if it could load that fast.

Sure, but in version 1.1.0 the dawn of a new day screen was extended to account for faster load times to match console timings. Should this not be the case here as well? IMO original console timings should be respected rather than accurate behavior of a souped up n64.

It's a hard choice. On one side you get proper sounds and timing, but on the other you're making loading times longer, which is what a PC port is trying to avoid.

I mean, MM's loading times were never a problem to begin with. It may not even be needed to revert to the original loading times for everything, just adjust the problem areas.

Could just make it an option; Accurate Timing to account for sound effects, or Enhanced Load Speed.