quitting before starting the game leads to an exception in `ultramodern::join_saving_thread`
briaguya-ai opened this issue · comments
Thanks for the report. This is something that was introduced in the refactor to use N64ModernRuntime (so thankfully isn't in any of the releases), I just haven't had time to sort it out yet. Should just be a matter of not calling join_saving_thread if the game hasn't started, or starting the saving thread when the program opens instead of when the game starts.
yeah, i figure it's a decently quick fix, just something i've noticed a couple times so i figured making an issue instead of forgetting about it until i run into it again made sense
This was fixed in the runtime which was updated in #392