Zelda64Recomp / Zelda64Recomp

Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)

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Cannot tell aim direction when inside deku flower when using analog camera

halcyonhippo opened this issue · comments

When diving into a flower as a deku scrub and the analog camera is enabled, it is impossible to tell which direction link is aimed within the flower since the camera does not lock to his direction.

To Reproduce
Steps to reproduce the behavior:

  1. Enable analog camera and use right stick at least once to "unlock" the camera.
  2. Dive into a flower as Deku Link.
  3. Try to aim Link using left analog stick.
  4. Notice camera raises up at start of dive, but does not follow spin performed by left analog stick.

Expected behavior
Right stick analog camera should fully disable and revert to original design, following input made by the left analog stick. Ideally it would "unlock" as soon as you pop out of the flower but before it does the weird 45-degree pivot around Link.

System Detail
OS: Fedora Linux 39 (Workstation Edition) x86_64
Kernel: 6.8.10-200.fc39.x86_64
CPU: AMD Ryzen 7 5800X3D (16) @ 4.550GHz
GPU: AMD ATI Radeon RX6700 XT
Memory: 7901MiB / 31990MiB

Additional context
Game version: v1.1.0 AppImage

This is already fixed by #306 , the update just isn't out yet. You can download the artifact if you really want the fix now.