Zehua Chen's starred repositories
build-your-own-x
Master programming by recreating your favorite technologies from scratch.
code-server
VS Code in the browser
CPlusPlusThings
C++那些事
programmer-job-blacklist
:see_no_evil:程序员找工作黑名单,换工作和当技术合伙人需谨慎啊 更新有赞
tinyrenderer
A brief computer graphics / rendering course
markdown-badges
Badges for your personal developer branding, profile, and projects.
New-Grad-Positions
A collection of full time roles in SWE, Quant, and PM for new grads.
action-gh-release
📦 :octocat: GitHub Action for creating GitHub Releases
vscode-markdown
Markdown All in One
interactive
.NET Interactive combines the power of .NET with many other languages to create notebooks, REPLs, and embedded coding experiences. Share code, explore data, write, and learn across your apps in ways you couldn't before.
ZIPFoundation
Effortless ZIP Handling in Swift
UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
omnisharp-roslyn
OmniSharp server (HTTP, STDIO) based on Roslyn workspaces
System.IO.Abstractions
Just like System.Web.Abstractions, but for System.IO. Yay for testable IO access!
OpenSwiftUI
WIP — OpenSwiftUI is an OpenSource implementation of Apple's SwiftUI DSL.
UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
com.unity.toonshader
Unity Toon Shader ( an experimental package )
lightmap-switching-tool
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
swift-winrt
Swift Projections for WinRT
merge-branch
A GitHub Action that merge PR branch to other branchs
jacdac-docs
Jacdac Documentation Web Site
SimpleCodeEditor
Minimalistic SwiftUI code editor made by using TextKit APIs
net6-mobile-samples
Xamarin .NET 6 *early* preview. Not for production use.