Xrysnow / LuaSTG-x

LuaSTG-x is a multi-platform game engine.

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Fix compilation on both Windows and Linux

Tru-Dev opened this issue · comments

I have managed to compile the latest commit (at time of writing: 122fe39) under both Windows and Linux, but not without modification.

The issues I found and had to fix are as follows:

Windows/MSVC

Linux/GCC

I did not test Mac compilation because I do not have a Mac, but if Mac compilation didn't work before it should work now...

I was able to reproduce the bug described on Windows, and confirm that the fix does work. For convenience I will put the steps I used to build below (with windows powershell):

git clone --recursive https://github.com/Xrysnow/LuaSTG-x.git
cd LuaSTG-x/frameworks/cocos2d-x/external
git clone --recursive https://github.com/Xrysnow/cocos2d-x-3rd-party-libs-bin.git
move .\cocos2d-x-3rd-party-libs-bin\* .
rm -r -Force cocos2d-x-3rd-party-libs-bin

cd ../../..
mkdir win32-build
cd win32-build

# now in the main LuaSTG-x directory go into CMakeLists.txt and set No_LIVE2D flag to ON
cmake .. -G "Visual Studio 16 2019" -A Win32

Now replace all min/max in the entire solution as specified by @Tru-Dev 's steps, manually take care of a few (3) lines that the parenthesis are not added correctly.

Afterwards I run

cmake --build . --config Release

dll and exe files are successfully built. (and after replacing and modifying some files in a previous release the game is runnable)

I've got a fish script at Ravenclaw-OIer/getLuaSTG, which auto fixes at least some of the problems (as I built it in April). Also refer to #11 for some of my notes on GNU/Linux compilation.