Generating wall (solid body) from particles on surface of stl
Xiangyu-Hu opened this issue · comments
Discussed in #352
Originally posted by Nadun19 June 30, 2023
I am following the "Example 3: 3D Multi-resolution isotropic particle distribution of complex geometries" to generate SPH particles with an STL file. I was wondering what is the best approach to separate the FluidBody and SolidBody (Wall boundary), which is defined based on the outer surface SPH particles. So the inside SPH particles form the FluidBody.
Thanks,
Nadun
In this case, how many layers of particles is treated as solid boundary?
it is parameter you can choose.
Is it possible to use the ExtrudeShape on the TriangleMeshShapeSTL shape type? It did not seem to compile when I tried modifying the 3d_particle_relaxation_single_resolution example.
It should be OK. As the new class is a template class. You can create a branch on your proposed case and a new issue or draft pull request, so that we an have a look on the case.