Teleportation landing spot is offset in WMR
SimonDarksideJ opened this issue · comments
XRTK - Mixed Reality Toolkit Bug Report
Describe the bug
In release, the location you target with teleportation is the location you selected.
However, in development currently, the landing location is offset, meaning you do not land where you selected for teleportation
*Edit, following further testing, this seems only to affect the WMR platform
To Reproduce
See videos below.
- Create new project from release, add a plane, run and teleport
- Open Development, Create a new scene, add a plane, run and teleport.
Expected behavior
The location you select for teleportation, should be your destination
Actual behavior
You land in an offset position to your teleportation selection
Screenshots
Your Setup (please complete the following information)
- Unity Version 2019.1.14
- XRTK Version 0.1.23
Target Platform (please complete the following information)
- WMR
Additional context
Discovered in XRTK/com.xrtk.core#386 but not caused by it
I wonder what could be causing this offset?
On the Lumin platform it's teleporting to the correct place. Does this only affect WMR?
@SimonDarksideJ was this fixed by the recent rig updates?
No, in testing it affects all platforms. Will retest in the morning to see if there is any improvement
Duplicate of XRTK/com.xrtk.core#504?