XRTK / com.xrtk.sdk

The SDK assets for the XRTK

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Prefab saving issue with DefaultDiagnosticsWindow prefab

SimonDarksideJ opened this issue · comments

XRTK - Mixed Reality Toolkit Bug Report

Describe the bug

In a project consuming the 0.1.28 packages, the following error occurs in the Console when building.

Saving Prefab to immutable folder is not allowed: Packages/com.xrtk.sdk/Features/Diagnostics/Prefabs/DefaultDiagnosticsWindow.prefab
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

If you also open the Prefab from the editor, it locks up and spams the console with the following error:

ArgumentException: Saving Prefab to immutable folder is not allowed: 'Packages/com.xrtk.sdk/Features/Diagnostics/Prefabs/DefaultDiagnosticsWindow.prefab'
UnityEditor.PrefabUtility.ValidatePath (UnityEngine.GameObject instanceRoot, System.String path) (at <83a73882c51c4602b3d34743827d03e7>:0)
UnityEditor.PrefabUtility.SaveAsPrefabAssetArgumentCheck (UnityEngine.GameObject instanceRoot, System.String path) (at <83a73882c51c4602b3d34743827d03e7>:0)
UnityEditor.PrefabUtility.SaveAsPrefabAsset (UnityEngine.GameObject instanceRoot, System.String assetPath, System.Boolean& success) (at <83a73882c51c4602b3d34743827d03e7>:0)
UnityEditor.Experimental.SceneManagement.PrefabStage.SavePrefab () (at <83a73882c51c4602b3d34743827d03e7>:0)
UnityEditor.Experimental.SceneManagement.PrefabStage.SavePrefabWithVersionControlDialogAndRenameDialog () (at <83a73882c51c4602b3d34743827d03e7>:0)
UnityEditor.Experimental.SceneManagement.PrefabStage.AutoSave () (at <83a73882c51c4602b3d34743827d03e7>:0)
UnityEditor.Experimental.SceneManagement.PrefabStage.HandleAutoSave () (at <83a73882c51c4602b3d34743827d03e7>:0)
UnityEditor.Experimental.SceneManagement.PrefabStage.Update () (at <83a73882c51c4602b3d34743827d03e7>:0)
UnityEditor.SceneManagement.StageNavigationManager.ValidateAndUpdatePrefabStages (System.Boolean showDialogIfInvalid) (at <83a73882c51c4602b3d34743827d03e7>:0)
UnityEditor.SceneManagement.StageNavigationManager.Update () (at <83a73882c51c4602b3d34743827d03e7>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Delegate.DynamicInvokeImpl (System.Object[] args) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.MulticastDelegate.DynamicInvokeImpl (System.Object[] args) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Delegate.DynamicInvoke (System.Object[] args) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <83a73882c51c4602b3d34743827d03e7>:0)

To Reproduce

Create a new project and import the XRTK. Any attempt to build or "look" at the "DefaultDiagnosticsWindow" prefab causes the issue.

This one is really annoying by now. Haven't really checked it out yet but I get a feeling it's related to TextMesh Pro eventually.

Closed by #135 ?

Will need testing in the next package release to confirm

Tested with new SDK release, position is worse. Now it can cause Unity to go into an infernal loop

How's this bug?

What platform are you building out to?

Seems as though the prefab is missing the default font assets

image

We should really remove any prefabs from the SDK package outright and copy them much like we do with the profiles