Quest controllers are detected as Oculus Go controller on start
SimonDarksideJ opened this issue · comments
XRTK - Mixed Reality Toolkit Bug Report
Describe the bug
The Oculus quest defaults to only use an Oculus Go controller
To Reproduce
Create a project for Oculus using their native API (creating Oculus Native Controller Mappings) and run on a Quest
Expected behavior
Oculus Quest should support Oculus Touch controllers
Actual behavior
Oculus Go is detected
Your Setup (please complete the following information)
- Unity Version 2019.1.4
- XRTK Version 0.1.16+
Target Platform (please complete the following information)
- Oculus Quest
Additional context
Linked to the following issue in the Native Oculus repo
#13
Also described on the Oculus forums here:
https://forums.oculusvr.com/developer/discussion/79152/project-issues-with-latest-firmware-integration-update#latest
This is a known Oculus platform issue introduced with API 1.39 with Oculus Quests updated to the latest firmware. Compounded by the fact that Unity packages take priority over plugins in the Unity project (where Oculus place it), causing older DLL's to be used over newer versions.