XRTK / com.xrtk.oculus

The Oculus platform components for the XRTK

Home Page:https://github.com/XRTK/XRTK-Core

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Oculus controllers or hands not working in editor from a UPM build

SimonDarksideJ opened this issue · comments

XRTK - Mixed Reality Toolkit Bug Report

Describe the bug

Oculus controllers or hands are not recognised in a UPM project from the editor.
THankfully, on device/android works fine

To Reproduce

Create a new UPM project for Oculus, run in editor.

  1. Create new project
  2. Install unity xr and register oculus
  3. Install xrtk sdk upm
  4. Configure scene using "configure"
  5. Install xrtk oculus upm
  6. Start oculus link and connec quest
  7. Run in standalone from editor

Expected behavior

Controllers

Actual behavior

None

Your Setup

  • Operation system Windows 10
  • Unity Version 2019.4.16
  • XRTK Version 0.2.0 Preview 171

"Create a new UPM project for Oculus, run in editor.

This doesn't help. How exactly did you create and configure the project? Did you install the Oculus (Desktop) package?

Sorry was 1am and used shorthand.
Should have referred to the oculus testplan

No worries. I just want to make sure the pre-requisites are right. I'll test this today as well but pretty sure it "was" working.

Wasn't able to reproduce on my end. Controllers and hands working fine with legacy XR and new XR Plugin System.

I wasn't able to reproduce this neither on my PC nor on my notebook. How do you want to proceed with this?

I'll do some more testing, but if you can't reproduce it, then we'll just keep it open for now. But it won't be a blocker for 0.2

Closing this as it can't be reproduced.