Mike Wiering (Wiering)

Wiering

Geek Repo

Company:Wiering Software

Location:The Netherlands

Home Page:www.wieringsoftware.nl

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Mike Wiering's starred repositories

DeepImage-an-Image-to-Image-technology

DeepNude's algorithm and general image generation theory and practice research, including pix2pix, CycleGAN, UGATIT, DCGAN, SinGAN, ALAE, mGANprior, StarGAN-v2 and VAE models (TensorFlow2 implementation). DeepNude的算法以及通用生成对抗网络(GAN,Generative Adversarial Network)图像生成的理论与实践研究。

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aseprite

Animated sprite editor & pixel art tool (Windows, macOS, Linux)

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terminal

The new Windows Terminal and the original Windows console host, all in the same place!

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Zong

Zong! Music Notation

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WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

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ProBuilder-API-Examples

This code has moved into the ProBuilder repository under "Samples~"

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blitzmax

BlitzMax

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tensorflow

An Open Source Machine Learning Framework for Everyone

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godot-google-play-game-services

Google Play Game Services module for Godot Engine

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steamwrapper

VALVE Steam® API Wrapper for Delphi/Lazarus/C

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SteamWrap

Haxe native extension for the Steam API

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heaps

Heaps : Haxe Game Framework

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Krypton

Krypton WinForms components for .NET

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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libreveris

sheet music optical mark recognition, a fork of the Audiveris Open Music Scanner project

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monkey

Blitz Research Monkey Source

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winforms

A collection of custom Controls for Windows.Forms

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Cyotek.Windows.Forms.ImageBox

The ImageBox is a custom control for displaying images. It supports zooming, scrolling, panning, region selection and much more!

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MuseScore

MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!

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Axel

An open source, hardware accelerated 2D flash game library

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flixel

Free, cross-platform 2D game engine powered by Haxe and OpenFL

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flixel

flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.

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