The asssets from UE4 third person template are under the liscense of EPIC Games.
SPH 2D CPU Implementation. Doing simulation by my C++ program, Graphic by Niagara. Implemented the feature like NeighborGrid3D by C++.
SPH 2D GPU Implementation. Doing booth simulation and graphic by Niagara.
SPH 3D CPU Implementation. Doing simulation by my C++ program, Graphic by Niagara. Implemented the feature like NeighborGrid3D by C++.
SPH 3D GPU Implementation. Dogin both simulation and graphic by Niagara.
Visualized SPH 3D by SSFR(screen space fluid rendering). Doing simulation and SSFR by Niagara. The shading model of the material is SingleLayerWater so it needs Water plugin enabled.