Giters
W01fw00d
/
barbarians
A little web-browser turn-based strategy game
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Stargazers:
5
Watchers:
1
Issues:
88
Forks:
4
W01fw00d/barbarians Issues
Add Cypress Tests
Closed
3 years ago
Comments count
1
Use Webpack to minify and create dev and prod envs
Updated
3 years ago
Comments count
1
Use Webpack to bundle dependencies
Closed
3 years ago
Mark visually which mobs were newly created at turns start
Closed
3 years ago
Comments count
1
Implement a special mob / town unit type that makes player loose match if they loose it
Updated
3 years ago
Manage js scripts properly
Updated
3 years ago
Comments count
2
Animations
Closed
3 years ago
Comments count
1
Design new maps
Updated
3 years ago
Comments count
1
Refactor the code
Updated
3 years ago
Comments count
4
Unit info layer shall update to the current clicked unit
Closed
7 years ago
Comments count
1
Implement button for improving unit strength
Closed
6 years ago
Comments count
2
Unit Testing
Updated
3 years ago
Comments count
1
Improve UI design (topbar and unit details panel)
Closed
3 years ago
Implement a random map generator
Updated
3 years ago
Implement an option to stop town production
Updated
5 years ago
Discuss a better (more fair) combat system and implement it
Updated
3 years ago
Use new tile set and translate to JSON
Updated
3 years ago
Create splash / waiting screen
Updated
3 years ago
Comments count
1
Mute buttons for SFX and music; remove music play bar
Closed
7 years ago
Comments count
2
Modularize
Closed
7 years ago
Slash/death animations
Updated
3 years ago
Comments count
2
Implement a soldiers rank system
Updated
3 years ago
Resolve situation when two enemies are confronted at the same time
Updated
3 years ago
Limit "quantity" improve of towns, depending on real space nearby
Updated
5 years ago
Savefile
Updated
3 years ago
Comments count
3
Resolve action when a soldier is generated next to enemy or building
Updated
3 years ago
Comments count
1
When map is reset, extra soldiers appear at the beginning
Closed
3 years ago
Visible and understandable AI turn
Updated
3 years ago
Comments count
3
Names for units are finite: repeat some when array is finished
Updated
3 years ago
Comments count
1
Make obstacles "unjumpable" for moving units
Updated
5 years ago
Add an "avatar" to the info box
Updated
3 years ago
Remark on the board which unit is selected
Updated
3 years ago
Use JSON or similar to have translations
Updated
3 years ago
Translate code to English
Closed
7 years ago
Modify "cell" attribute from the units array
Updated
3 years ago
Cleverer AI
Updated
3 years ago
Comments count
5
Investigate Phaser and how to use canvas from HTML5 for the tilemap
Updated
3 years ago
Comments count
1
Null error when barbarian moving to 00 coordinates
Updated
7 years ago
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