Vulp-OS / Life-of-an-Asset

This is the repository for the game "Life of an Asset" being collaboratively developed by the Computer Science Association at WIU.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Fragmenting sprites to make them destructible is likely bad practice and is certainly resource-intensive.

Vulp-OS opened this issue · comments

We should probably utilize a mesh of some sort and use the inherent methods in an attached collider to determine where impacts occur and how to handle them.