Roadmap to Initial Launch
Peptide90 opened this issue · comments
Description
This is a basic roadmap to the changes needed to get the minimum viable product out the door and launch the server. Largely this ties into #2 and involves respriting and porting of content.
Not everything here is required but a lot of them are easy low hanging fruit, and are needed in the long run so it's a list of things for people to pick from.
All changes should go in the Nuclear14 folder then resources or textures, and shouldn't alter the original files. Make a new base item if possible to inherit.
Entities
- Change gun sprites to Fallout
- Change melee weapons to Fallout
- Change medical items to match Fallout lore
- Add fallout friendly clothing from forks - make sure there's clean and dirty / torn variants
- Replace hardsuits with power armor
- Replace food and drinks with Fallout lore friendly stuff
- Replace tool sprites with space-wizards/space-station-14#8815 and alter where necessary
- Make rocks that spawn radioactive gas (possibly look at miners for ideas?)
- Radioactive barrels (Currently working on this).
- Vault walls and working vault door.
Roles & Mobs
- Add basics roles for each faction.
- Sort loadouts for basic roles
- Add basic AI mobs both hostile and domesticated
- Radroach reskin for space tick
- molerats and giant rats
Map
- New Vault map split across multiple levels to use the new ladder system. (Bottom Engi / Sci, Middle dorms / service, top security + entrance?)
Gameplay Related
- Add a round start experiment "objective" for the Vault Overseer that's randomised from a list.
- Add durability both on a time based decay and a use based decay. This will make structures break down without repair and items / weapons break down with use.
- Adapt suspicion into the vault setting?
- Add some Fallout based events that can specifically affect the vault. Possibly a way to target whitelist certain maps for certain events so they won't affect the wasteland and vice versa.
- Bool for announcing events or not and only announcing to affected grids? (Upstream could probably use this for multi station).
- Ambient music from original games (Have the audio files, Ike was looking to fix ambient sound systems...not essential but would be very nice to have).
- Botany for the vault (Partly done with produce, just need to do seeds etc).
- Move as much as possible that players will see from SS14 sprites to Fallout sprites.
Settings Related
- Adds Fallout related lobby art (pending upstream change to how attribution is handled).
- Forcemap Fallout.
- Disable fastmos, go back to slow moving gas clouds.
I'll add to this when I get some more time.
Note to self, consolidate features from this list into the other content To-Do list, then convert this into a MVP list for Vault / Vault+ Launch and link to milestones?
(Vault+ being Vault, plus basic surrounding wasteland for vault dwellers to interact with, no other factions besides possibly raiders as a vault raid "gamemode".
Closing as most of these are now done. Refer to the project page for all outstanding content to do.
https://github.com/orgs/Vault-Overseers/projects/1/views/1