Vault-Overseers / nuclear-14

Multiplayer survival role-playing game set in a post-nuclear apocalyptic world

Home Page:https://nuclear14.com

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Roadmap to Initial Launch

Peptide90 opened this issue · comments

Description

This is a basic roadmap to the changes needed to get the minimum viable product out the door and launch the server. Largely this ties into #2 and involves respriting and porting of content.

Not everything here is required but a lot of them are easy low hanging fruit, and are needed in the long run so it's a list of things for people to pick from.

All changes should go in the Nuclear14 folder then resources or textures, and shouldn't alter the original files. Make a new base item if possible to inherit.

Entities

  • Change gun sprites to Fallout
  • Change melee weapons to Fallout
  • Change medical items to match Fallout lore
  • Add fallout friendly clothing from forks - make sure there's clean and dirty / torn variants
  • Replace hardsuits with power armor
  • Replace food and drinks with Fallout lore friendly stuff
  • Replace tool sprites with space-wizards/space-station-14#8815 and alter where necessary
  • Make rocks that spawn radioactive gas (possibly look at miners for ideas?)
  • Radioactive barrels (Currently working on this).
  • Vault walls and working vault door.

Roles & Mobs

  • Add basics roles for each faction.
  • Sort loadouts for basic roles
  • Add basic AI mobs both hostile and domesticated
  • Radroach reskin for space tick
  • molerats and giant rats

Map

  • New Vault map split across multiple levels to use the new ladder system. (Bottom Engi / Sci, Middle dorms / service, top security + entrance?)

Gameplay Related

  • Add a round start experiment "objective" for the Vault Overseer that's randomised from a list.
  • Add durability both on a time based decay and a use based decay. This will make structures break down without repair and items / weapons break down with use.
  • Adapt suspicion into the vault setting?
  • Add some Fallout based events that can specifically affect the vault. Possibly a way to target whitelist certain maps for certain events so they won't affect the wasteland and vice versa.
  • Bool for announcing events or not and only announcing to affected grids? (Upstream could probably use this for multi station).
  • Ambient music from original games (Have the audio files, Ike was looking to fix ambient sound systems...not essential but would be very nice to have).
  • Botany for the vault (Partly done with produce, just need to do seeds etc).
  • Move as much as possible that players will see from SS14 sprites to Fallout sprites.

Settings Related

  • Adds Fallout related lobby art (pending upstream change to how attribution is handled).
  • Forcemap Fallout.
  • Disable fastmos, go back to slow moving gas clouds.

I'll add to this when I get some more time.

Note to self, consolidate features from this list into the other content To-Do list, then convert this into a MVP list for Vault / Vault+ Launch and link to milestones?

(Vault+ being Vault, plus basic surrounding wasteland for vault dwellers to interact with, no other factions besides possibly raiders as a vault raid "gamemode".

Closing as most of these are now done. Refer to the project page for all outstanding content to do.
https://github.com/orgs/Vault-Overseers/projects/1/views/1