Vault-Overseers / nuclear-14

Multiplayer survival role-playing game set in a post-nuclear apocalyptic world

Home Page:https://nuclear14.com

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Sprite Request List

Peptide90 opened this issue · comments

To give our resident spriters something to do and save my sanity here's a bunch of stuff we need.

Reminder that if you can make sprites as 64x64 instead of 32x32 please do. If you find 32x32 easier, feel free to use that but it may get replaced if a higher resolution sprite becomes available.

You can submit them as bare sprites or I can show you how to do an official pull request and do the full .rsi file, or use an existing example, it's real easy

Found a nice list of reference images from Fallout 2 here.

The List

Bold indicates higher priority.

Structures

  • More advertising boards for companies and products (any food items, guns, stores etc from fallout).
  • Vault signs (Atrium, Class, Infirmary, Overseer, Reactor etc)
  • Big Lockers - full tile locker that doesn't move (think equipment storage on a wall, cage type with armour in, some with rad suits in).
    Some locker references, bottom rows for one cage locker type and split fridge freezer.
  • Vending Machines - Port-A-Diner, Eat-O-Tronic, Milk Dispenser, Vim, Sunset Sarsparilla, nuka-cola variants.
  • Household stuff like kitchen counters, toaster, oven, drip coffee machine, etc.
  • street furniture like hydrants, benches etc.
  • #63 vending machines for companies and related posters and signage.
  • IBC (large plastic & metal liquid container. Translucent to allow some liquid colour through. White (clean and dirty) + blackout variants.
  • Stairs variants (need a decal and a structure for an illusion).
  • Vehicles (F4 APC, F:Tactics Hummer, F2 trucks, use 128x sprites or higher).

Decals

  • Fallout inspired grafitti
  • Faction related markings (Enclave logo, "NCR", raider skull and bones
  • Clean text markings for directions in bunkers and vaults.
  • U.S. Army decals from pre-war.
  • Road textures: cats eyes , pot holes, lines, repair patches, tire marks.

Objects

All weapons should come with relevant equipped sprites e.g. back for large guns and belt for small guns.

  • Alcoholic drinks bottles - see fallout wikia on alcohol.
  • Milk Bottle (clear and cream)
  • Jar (Clear, dirty, labelled)
  • Melee weapons! Some things are transferable from SS14, some might exist on F13 codebases. Generally anything from fallout is needed.
  • Skill books and magazines (reference all fallout games).

From PR #138

  • Ant Meat sprites (raw, cooked,
  • Cazador Fillet (raw, cooked)
  • Molerat Fillet + Drumstick (raw, cooked)
  • Nightstalker head + helmet
  • Deathclaw hand, deathclaw head + helmet
  • Ghoul, human and super mutant meats (raw, cooked)
  • Jam jars
  • Razorgrain biscuits (see references)
  • Dried fruit sprites (check list of fruits).

Clothing / Objects

  • 64x64 sprites for power armour that look badass. Think F2 / tactics cover art, Tesla armour, HOI OWB immortal. Midwest brotherhood armor.
  • Excavator power armor frame as mech replacement.
  • See PR #70. Lots of clothing requires a skirt or female variant.

Mobs

In order of importance. Can be 32x32 or 64x64 but where we need more detail such as for ghouls I recommend 64x64.

  • Spore Plants
  • TBC - Any Fallout animals generally except Mirelurks

Mobs Species

  • Super Mutant (can be 64x64 as standard, not scaled).
  • Nightkin

Updated the sprite list with more specific categories and guidance.

These are sprites that generally need to be made from scratch and can't be ported. I've excluded sprites that in a lot of cases can be found on SS13 codebases. If anyone needs guidance on finding or porting sprites do let me know, although we want to make our own wherever possible.

I got the ghouls done

Mr. handy, Gutsy, and robobrains are done

Purged all the completed stuff, see the edit history if you want to look back.

Added in PR specific stuff so we know what's needed to help close out an open PR. See Objects list.