Vault-Overseers / nuclear-14

Multiplayer survival role-playing game set in a post-nuclear apocalyptic world

Home Page:https://nuclear14.com

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Cooking etc

Peptide90 opened this issue · comments

Description

Food

  • gecko kebab = banana yucca fruit + gecko meat + jalapeño
  • desert salad = Brahmin steak + barrel cactus fruit + pinyon nuts
  • vegetable starch from mutfruit. Used to make adhesive.
  • Mutfruit juice, mutfruit tea = fruit, sugar, water, starlight berry.
  • Added in #138 - [ ] sweet tato stew = sugar, water, tato, mutfruit
  • Prickly pear fruit = cactus water (reagent)
  • Blackberry = blackberry tea, juice (reagent), wine
  • Cabbage soup
  • black coffee = boiled honey mesquite pods + coyote tobacco chew (reaction)

Adding to this for reference. Original issue is badly formatted now but:

To create a new cooking recipe for example for meat, head to Recipes/Cooking/steak.yml then copy one of the existing recipes, change the id: to something new, then change the final entity: to match the entity of what you want to produce when this thing is cooked.

To add a cooking recipe to meat for example, head to Objects/Consumables/Food/meat.yml

Then add the construction component to the thing that is going to be constructed:

  - type: Construction
    graph: MeatSteakRadstag
    node: start
    defaultTarget: SteakCooked

Change the graph to match your graph you stated earlier, the rest can remain as is. Bravo, now when that original meat that has the construction component on is heated up to the stated temperature, it'll change into the new entity.