ValveSoftware / steamvr_unreal_plugin

SteamVR Input Unreal Plugin - Documentation at: https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki Sample project (UE4.15-4.23): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin.zip Sample Project (UE.424+): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin_UEIntegrated.7z

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Unable to rebuild project after extracting plugin files in PATH/TO/PROJECT/Plugins

shh1v opened this issue · comments

I am working on Carla 0.9.13 build. I have Unreal Engine 4.26 (Carla) installed and running.

When I extract the steamvr_unreal_plugin-master and place the SteamVRInput folder into PATH/TO/PROJECT/Plugins/, right-click on the *.uporject file and create visual studio files, and try to rebuild project in visual studio, I get the following errors:

Plugin 'SteamVR' (referenced via default plugins -> SteamVRInput.uplugin) does not contain the 'SteamVRInput' module, but lists it in 'E:\work\CarlaDReyeVR\UECarla\Engine\Plugins\Runtime\Steam\SteamVR\SteamVR.uplugin'.

MSB3073 The command "E:\work\CarlaDReyeVR\UECarla\Engine\Build\BatchFiles\Rebuild.bat -Target="CarlaUE4Editor Win64 Development -Project=\"E:\work\CarlaDReyeVR\carla\Unreal\CarlaUE4\CarlaUE4.uproject\"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild" exited with code -1.

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I am just starting out. Can anyone please help me out with this?

UE 4.26 already has this plugin built-in to the engine, so you don't need to build or add it separately. It's part of the official SteamVR engine plugin.

Oh, I See. I don't know what made me led to think that I need to install the plugin. Thank you :)

No prob 👍