ValveSoftware / steamvr_unreal_plugin

SteamVR Input Unreal Plugin - Documentation at: https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki Sample project (UE4.15-4.23): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin.zip Sample Project (UE.424+): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin_UEIntegrated.7z

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[4.25] Controller material "M_DefaultDevice" loses textures in packaged game

iMaciaP opened this issue · comments

In editor is working fine, i can edit this material and see the changes working.

image

But,
I'm working with this motion controller config, and i see a grid material when game is packaged.

I believe this was a known engine issue that was fixed in 4.23. I'm unsure if there was a regression.

That material and its packaging is general to the engine XR architecture, so I suggest bringing this up directly to Epic Games:
https://answers.unrealengine.com/