ValveSoftware / steamvr_unreal_plugin

SteamVR Input Unreal Plugin - Documentation at: https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki Sample project (UE4.15-4.23): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin.zip Sample Project (UE.424+): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin_UEIntegrated.7z

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Add action_sets

xavier150 opened this issue · comments

Hello,
I edited the generated steamvr_manifest.json and knuckles.json for add more action_sets for Steam VR.
"/actions/move", "/actions/menu", "/actions/interact", [...] In Steam VR that work good, buttons are sorted and displayed correctly.

But the building of the the new action_sets does not work in game. When I use "Get Steam VR Action Set Array" Doc I get only "/actions/main"

I looked at the documentation and SteamVR forum but can not find any info how to add action sets in my Unreal project.

Thanks,
Xavier

According to the wiki, multiple action sets are not implemented yet.

https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/Not-Yet-Implemented

Oh I see. When do you think this will be implemented ?
There maybe a way to have Action Sets in Steam VR building but read action in Unreal Engine as "main" action?

Hi @xavier150 - Unfortunately, at the moment, there is no clean way of implementing action sets with the current UE UI. Potentially, this option should be available in the Input mappings section, but afaict there's no way to easily extend this area from a plugin so it has to be done on the engine level.

It may be good to also provide direct user feedback to Epic via the official UE Forums and UDN as OpenXR does have support for Action Sets and our development focus is on OpenXR.