ValveSoftware / steamvr_unreal_plugin

SteamVR Input Unreal Plugin - Documentation at: https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki Sample project (UE4.15-4.23): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin.zip Sample Project (UE.424+): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin_UEIntegrated.7z

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"bTracked" member on MotionControllerComponent is allways true

chunfinplos opened this issue · comments

--- Testing in UE4 4.25.3 with vive controllers and HTC vive ---

In order to avoid this bug, you can use "CurrentTrackingStatus" member.

Log with Motion controllers turned off:
CurrentTrackingStatus= ETrackingStatus::NotTracked | bTracked= TRUE

Log with Motion Controllers turned on:
CurrentTrackingStatus= ETrackingStatus::Tracked | bTracked= TRUE

I hope this helps!

@chunfinplos can you point me to the specific code line you're referring to?

Hi, is not in your plugin. Is in UMotionControllerComponent class. But is related with VR interface input. File MotionControllerComponent.h in line 132 (UE4_4.25.3)

Hi @chunfinplos if you are reporting a fix or a bug with the engine itself, it would be more appropriate to create a Pull Request with EpicGames:

https://github.com/EpicGames
https://www.unrealengine.com/en-US/ue4-on-github

MotionController Component affects all XR Platforms.