X and Y touch events for the Oculus Touch controller are mapped as clicks in steam
joticarroll opened this issue · comments
Affected Versions: 4.25.1
Steps to reproduce:
1.) Download SteamVRInputPlugin_UEIntegrated example project
2.) Open the project and go to the Input section of the project settings.
3.) Create a new action and add "Oculus Touch (L) X Touch" or "Oculus Touch (L) Y Touch" to it.
4.) Save the project.
5.) Go to the Steam section of the project settings and click the "Launch SteamVR Bindings Dashboard"
5.) Check the mapping for the X or Y buttons
Results: Actions are mapped as Click.
Expected Result: Actions should be mapped as Touch.
Crash?: No
Addressed in: https://github.com/EpicGames/UnrealEngine/pull/7073
This is now fixed in 4.26, thanks for reporting!