ValveSoftware / steamvr_unreal_plugin

SteamVR Input Unreal Plugin - Documentation at: https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki Sample project (UE4.15-4.23): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin.zip Sample Project (UE.424+): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin_UEIntegrated.7z

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X and Y touch events for the Oculus Touch controller are mapped as clicks in steam

joticarroll opened this issue · comments

Affected Versions: 4.25.1

Steps to reproduce:
1.) Download SteamVRInputPlugin_UEIntegrated example project
2.) Open the project and go to the Input section of the project settings.
3.) Create a new action and add "Oculus Touch (L) X Touch" or "Oculus Touch (L) Y Touch" to it.
4.) Save the project.
5.) Go to the Steam section of the project settings and click the "Launch SteamVR Bindings Dashboard"
5.) Check the mapping for the X or Y buttons

Results: Actions are mapped as Click.

Expected Result: Actions should be mapped as Touch.

Crash?: No

This is now fixed in 4.26, thanks for reporting!