[HL] "lightgamma" Command Triggers "Hunk_Alloc" Fatal Error
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I've encountered a crash in Half-Life
when executing the lightgamma
command with a value equal to or less than 1.8
, resulting in the error Hunk_Alloc: failed on 200 bytes
. This issue occurs consistently on Linux
and Windows
version of the game running with OpenGL
video renderer, suggesting a possible memory allocation problem.
This happens if changing lightgamma
, gamma
, or brightness
multiple times as well.