[CS1.6] Texture Filtering causes blurry models after HL25-years update
Haco opened this issue · comments
Before the Update (on legacy or beta branch) it looked like this:
https://i.imgur.com/TXqlway.png
gl_texturemode is set to "gl_linear_mipmap_linear"
The textures on the player and weapon models look clear. Yes, the edges are jacked, but that's intended because I don't use msaa and I'm on 640x480.
With the 25-years Update:
With texture filtering checkbox ON (or gl_texturemode gl_linear_mipmap_linear):
The player and weapon models are blurry (compare eg. the wooden handle of the ak), The map looks ok.
With texture filtering OFF (or gl_texturemode gl_nearest):
The player and weapon models are not that blurry anymore, but the map is pixelated.
I've also tried all available combinations of gl_texturemode, but none of them matches the look of "before the update".