ValveSoftware / csgo-osx-linux

Counter-Strike: Global Offensive

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Starting fullscreen crashes on init in NVIDIA's library

mSparks43 opened this issue · comments

Your system information

  • System information from steam (Steam -> Help -> System Information) in a gist:
Computer Information:
Manufacturer: Micro-Star International Co., Ltd.
Model: MAG B550M BAZOOKA (MS-7C95)
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 9 5900X 12-Core Processor
CPU Family: 0x19
CPU Model: 0x21
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 4950 MHz
24 logical processors
12 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
"Fedora Linux 39 (KDE Plasma)" (64 bit)
Kernel Name: Linux
Kernel Version: 6.8.11-200.fc39.x86_64
X Server Vendor: The X.Org Foundation
X Server Release: 12014000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime_0.20240507.87025
Video Card:
Driver: NVIDIA Corporation NVIDIA GeForce RTX 3070/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 550.90.07
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x2484
Revision Not Detected
Number of Monitors: 3
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 5760 x 1080
Primary Display Size: 20.75" x 11.65" (23.78" diag), 52.7cm x 29.6cm (60.4cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 8192 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Nvidia GPU 9e HDMI/DP
Memory:
RAM: 96469 Mb
VR Hardware:
Headset: SNY OpenHMD: PSVR ()
Miscellaneous:
UI Language: English
LANG: en_GB.UTF-8
Total Hard Disk Space Available: 914090 MB
Largest Free Hard Disk Block: 80641 MB
Storage:
Number of SSDs: 3
SSD sizes: 2000G,960G,0B
Number of HDDs: 0
Number of removable drives: 0
  • Have you checked for system updates?: [Yes]

Please describe your issue in as much detail as possible:

CS2 fails to start

Steps for reproducing this issue:

.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper/./run-in-sniper .local/share/Steam/steamapps/common/Counter-Strike\ Global\ Offensive/game/cs2.sh

...
Loaded /home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libcairo.so, got 0x557a391a53b0
Loaded /home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libengine2.so, got 0x557a2a4c09e0
Loaded /home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/csgo/bin/linuxsteamrt64/libhost.so, got 0x557a392a1430
Loaded /home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libscenefilecache.so, got 0x557a392b4830
Loaded /home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/csgo/bin/linuxsteamrt64/libmatchmaking.so, got 0x557a392c7030
crash_20240617150043_2.dmp[498223]: Uploading dump (out-of-process)
/tmp/dumps/crash_20240617150043_2.dmp
crash_20240617150043_2.dmp[498223]: Finished uploading minidump (out-of-process): success = yes
crash_20240617150043_2.dmp[498223]: response: Discarded=1
crash_20240617150043_2.dmp[498223]: file ''/tmp/dumps/crash_20240617150043_2.dmp'', upload yes: ''Discarded=1''
.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/cs2.sh: line 118: 498135 Segmentation fault (core dumped) ${STEAM_RUNTIME_PREFIX} ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"

commented

Restarting steam and removing all args allowed me to launch the game somehow, i had the exact same error.
Might be worth the try

Edit: Added hw information

Restarting steam and removing all args allowed me to launch the game somehow, i had the exact same error. Might be worth the try

Edit: Added hw information

Still the same after verify files and a complete uninstall and reinstall, the core backtrace is showing

"signal": 11
, "executable": "/home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/cs2"
, "stacktrace":
[ { "crash_thread": true
, "frames":
[ { "address": 140243346213454
, "build_id": "9d30aa4c6f2a8da11f1ae2fe6d322d76dbc669f3"
, "build_id_offset": 13978190
, "file_name": "/run/host/usr/lib64/libnvidia-glcore.so.550.90.07"
}
, { "address": 140243505770467
, "build_id": "a7a200912e45bc88c95ef51df03f4efab9dbe0f1"
, "build_id_offset": 1568739
, "file_name": "/home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so"
}
, { "address": 140243505787464
, "build_id": "a7a200912e45bc88c95ef51df03f4efab9dbe0f1"
, "build_id_offset": 1585736
, "file_name": "/home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so"
}
, { "address": 140243505791696
, "build_id": "a7a200912e45bc88c95ef51df03f4efab9dbe0f1"
, "build_id_offset": 1589968
, "file_name": "/home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so"
}
, { "address": 140243505033174
, "build_id": "a7a200912e45bc88c95ef51df03f4efab9dbe0f1"
, "build_id_offset": 831446
, "file_name": "/home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so"
}
, { "address": 140243505034239
, "build_id": "a7a200912e45bc88c95ef51df03f4efab9dbe0f1"
, "build_id_offset": 832511
, "file_name": "/home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so"
}
, { "address": 140243505561609
, "build_id": "a7a200912e45bc88c95ef51df03f4efab9dbe0f1"
, "build_id_offset": 1359881
, "file_name": "/home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so"
}
, { "address": 140243973782551
, "build_id": "f8cd7461400ef59e5e09037afdf2282874bd11b9"
, "build_id_offset": 1915927
, "file_name": "/home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libtier0.so"
}
, { "address": 140244008843415
, "build_id": "0d710e9d9dc10c500b8119c85da75004183618e2"
, "build_id_offset": 583831
, "file_name": "/run/host/usr/lib64/libc.so.6"
}
, { "address": 140244009396828
, "build_id": "0d710e9d9dc10c500b8119c85da75004183618e2"
, "build_id_offset": 1137244
, "file_name": "/run/host/usr/lib64/libc.so.6"
} ]

I'll try a rollback to 550.76 when I get the chance.

commented

I'll try a rollback to 550.76 when I get the chance.

That has been already tried, there's another issue with similar behavior here. According to that it's not a driver issue but a Valve/CS2 issue

I'll try a rollback to 550.76 when I get the chance.

That has been already tried, there's another issue with similar behavior here. According to that it's not a driver issue but a Valve/CS2 issue

yep, looks like something in librendersystemvulkan.so got borkened. :(

"signal": 11
, "executable": "/home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/cs2"
"file_name": "/run/host/usr/lib64/libnvidia-glcore.so.550.76"
"file_name": "/home/msparks/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so"

commented

I was able to launch it again somehow, restarted the game and won't launch again. Checked out DMESG and saw this
[ 2257.790241] VKRenderThread[11581]: segfault at 14b ip 000078379e154a4e sp 0000783778dfe450 error 4 in libnvidia-glcore.so.550.90.07[78379d400000+1d27000] likely on CPU 5 (core 5, socket 0) [ 2257.790252] Code: fc ff ff 66 0f 1f 84 00 00 00 00 00 48 85 f6 0f 84 50 e7 54 ff 41 57 41 56 41 55 41 54 55 53 48 83 ec 58 48 8b 86 98 00 00 00 <48> 8b 80 08 01 00 00 4c 8b b0 18 0d 00 00 41 0f b6 ae 08 2b 00 00
Seems like the dmp file was uploaded to valve CrashID=bp-ef232cae-b81e-42f2-9e2c-c6b912240618

The issue still persist but it appeared to me after kernel update. Cant verify since I removed older kernels already. I think there is something wrong with gameoverlayrenderer.so library, tried to reinstall steam/cs2, nothing helped.

Also it says error is in this block? Might be just noise.

STATUS=42
while [ $STATUS -eq 42 ]; do
	if [ "${GAME_DEBUGGER}" == "gdb" ] || [ "${GAME_DEBUGGER}" == "cgdb" ]; then
		ARGSFILE=$(mktemp $USER.cs2.gdb.XXXX)
		echo b main > "$ARGSFILE"

		# Set the LD_PRELOAD varname in the debugger, and unset the global version. This makes it so that
		#   gameoverlayrenderer.so and the other preload objects aren't loaded in our debugger's process.
		echo set env LD_PRELOAD=$LD_PRELOAD >> "$ARGSFILE"
		echo show env LD_PRELOAD >> "$ARGSFILE"
		echo set disable-randomization off >> "$ARGSFILE"
		unset LD_PRELOAD

		echo run $@ >> "$ARGSFILE"
		echo show args >> "$ARGSFILE"
		${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} -x "$ARGSFILE"
		rm "$ARGSFILE"
	elif [ "${GAME_DEBUGGER}" == "lldb" ]; then
		${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} -- $@
	else
		${STEAM_RUNTIME_PREFIX} ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"
	fi
	STATUS=$?
done
exit $STATUS
commented

Also it says error is in this block? Might be just noise.

It might as well be noise, the dmesg output shows a segfault in libnvidia-glcore and the game sometimes works just fine (at least in my pc) so idk.

Also what i found weird is that when the game crashes my sound starts acting up the same way it would be if the system hardlocked

I didnt observed this issue in fedora (x11, 6.9.4-200.fc40.x86_64)
Also it seems like just our lovely nvidia, with newer drivers is affected.

Edit: steam just downloaded something for cs2 and its running now, so hopefully.
Edit2: after another update its broken again.

like just our lovely nvidia, with newer drivers is affected.

Nah, its a new bug in CS2 from an update, it's a vulkan game, shouldn't be touching the GL drivers afaik, given how buggy its been on multiple monitors since release possibly related to that. up until very recently the only way to start it was to turn all the other monitors off but one.

Also it says error is in this block? Might be just noise.

The 118 line is just where the segfault (reading an invalid memory address) in the cs2 executable is getting caught in the script waiting for cs2 to finish. not much we can do but wait for a fixed librendersystemvulkan.so from valve. I tried the -opengl switch on startup properties but that dll still segfaults.

Nah, its a new bug in CS2 from an update, it's a vulkan game, shouldn't be touching the GL drivers afaik, given how buggy its been on multiple monitors since release possibly related to that. up until very recently the only way to start it was to turn all the other monitors off but one.

I thought huge company like Valve would have unit tests written against latest stable systems (including drivers, kernels, etc...), considering they support cs2 natively. I might be mistaken, but this is laughable, ofc there would be bugs. But at least I would expect ship the product that runs out of the box, or with minor tweaks.

Nah, its a new bug in CS2 from an update, it's a vulkan game, shouldn't be touching the GL drivers afaik, given how buggy its been on multiple monitors since release possibly related to that. up until very recently the only way to start it was to turn all the other monitors off but one.

I thought huge company like Valve would have unit tests written against latest stable systems (including drivers, kernels, etc...), considering they support cs2 natively. I might be mistaken, but this is laughable, ofc there would be bugs. But at least I would expect ship the product that runs out of the box, or with minor tweaks.

you would think, but, this has been an ongoing side quest for a few years now, funniest so far was

https://m.youtube.com/watch?v=pL-5PxV2edY&pp=ygUQY3NnbyBkYXJrbXNwYXJrcw%3D%3D

steamvr has been broken for like a year now 😞

-sw option got it to start.