Audio stops working after lag spikes
cloning5480 opened this issue · comments
Your system information
- System information & Steam Runtime Diagnostics in the gist. --> here
- Have you checked for system updates?: Yes
Please describe your issue in as much detail as possible:
Describe what you expected should happen and what did happen. Please link any large pastes as a Github Gist.
Steps for reproducing this issue:
- play the game
- get unlucky lag spike (250ms maybe)
- audio stops working
I believe it is performance related but i dont know how i could test this for sure
crazy lag spike, audio broken after - full log
Line 1894 starts logs about "[SoundSystemLowLevel] Audio device starved 1024 samples " and later "[SoundSystemLowLevel] Increased audio mix latency to 2 buffers"
this also happens in games and audio doesnt break so i dont know
Changing the audio device in the settings does not resolve this issue, only restarting the game fixes it
System information & Steam Runtime Diagnostics in the gist.
reinstall from kubuntu to ubuntu 24.04
Thought it went away but just got it again
decent stable performance before, and then a big hitch and audio dies
performance after this point was less smooth even after re-starting the game to get audio back
My audio then died again within a couple round of restarting game with these logs
"207.71ms Frame Boundary"
Does anyone know how to check for pipewire-pulse logs (or similar logs that may give info)
There are some gnome errors in dmesg but i havent had a chance to look through them yet to see if they are any audio related
previously was using kubuntu which didnt have gnome so i dont think it will be relevant