ValveSoftware / csgo-osx-linux

Counter-Strike: Global Offensive

Home Page:http://counter-strike.net

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Audio stops working after lag spikes

cloning5480 opened this issue · comments

Your system information

  • System information & Steam Runtime Diagnostics in the gist. --> here
  • Have you checked for system updates?: Yes

Please describe your issue in as much detail as possible:

Describe what you expected should happen and what did happen. Please link any large pastes as a Github Gist.

Steps for reproducing this issue:

  1. play the game
  2. get unlucky lag spike (250ms maybe)
  3. audio stops working

I believe it is performance related but i dont know how i could test this for sure
crazy lag spike, audio broken after - full log
Line 1894 starts logs about "[SoundSystemLowLevel] Audio device starved 1024 samples " and later "[SoundSystemLowLevel] Increased audio mix latency to 2 buffers"
this also happens in games and audio doesnt break so i dont know
Changing the audio device in the settings does not resolve this issue, only restarting the game fixes it

System information & Steam Runtime Diagnostics in the gist.

reinstall from kubuntu to ubuntu 24.04

Thought it went away but just got it again

decent stable performance before, and then a big hitch and audio dies
performance after this point was less smooth even after re-starting the game to get audio back

My audio then died again within a couple round of restarting game with these logs
"207.71ms Frame Boundary"

Does anyone know how to check for pipewire-pulse logs (or similar logs that may give info)

There are some gnome errors in dmesg but i havent had a chance to look through them yet to see if they are any audio related
previously was using kubuntu which didnt have gnome so i dont think it will be relevant