ValveSoftware / GameNetworkingSockets

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

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Emscripten/WebAssembly/WASM Support

ChaseCarlson opened this issue · comments

Hi,

Does this package support compilation to WASM and function on the web (somehow using WebSockets or TCP) to allow the game to function (albeit much slower & with head-of-line blocking) on the web?

Let me know if there's any possibility of this building for the web, or if I could implement a custom backend for this to work.

Thanks,
Chase