Ushris / ApexAHK

Reduced/No Recoil Script For Apex Legos

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nemesis doesnt work

paperpandastacks opened this issue · comments

nemesis doesnt work. its not part of the detection. i've found the lines of code from mgsweet's version and added it in. the recoil pattern seems fine. but the gun does not fire smoothly sometimes it would just hold down the fire button sometimes the gun would feel jammed and not fire or have very delayed fire.

commented

Yea, see. Nemesis is there, does fire properly while charged, this jam feels like that because of the different fire rates from it charging. But no, Nemesis DOES get detected.

check your resolution files. nemesis is not even listed in there. so it does not get detected

commented

ah I see the issue.

Wrong version of these files got placed

commented

there, I have reuploaded my files, Not exactly sure what happened there, but it seems like when i uploaded everything, i put Resolution files into the wrong place.

Sorry about that.

commented

As Far as the gunjam, you can try now, but it is made to FullAuto from the script while ramping, once it is rammed, Apex has the gun full auto, so itll full auto from there. It can "Jam" if you try to file it while your still on internal firing cooldown, if the gun cant be shot, and you click, itll still pull down.

weapon fires fine now. except the recoil pattern is terrible. the first couple bursts are good and then it starts drawing a circle around your target.

commented

This might be because of it fully ramping, last bit of the mag wont be accurate since the Fully ramped pattern is WAY different than the unramped
I added a change to Nemeis.txt to match the ramped version on the last 2 bursts, its a LITTLE more consistent, but not a huge difference

https://youtu.be/VcebdCLQb6w Test While Unramped
https://youtu.be/0jILmFD_Y3E Test While Ramped
Both of these are recorded BEFORE i made the change at all

try shooting something further away. at that distance you wouldnt need a recoil script

commented

I dont see your issue until your at around 60m away from your target and NOT moving- Which is kinda outside of what id be using a Nemesis for, therefor, i will not be changing its pattern. Its to assist your Recoil, not remove recoil entirely. It would be quite easy for a spectator to see you were cheating if you had perfect/near perfect recoil without moving your mouse, or the character.

Also, Creating something perfect like that, isnt really possible, especially due to the method these patterns are generated and how the game randomizes its base patterns, its a small degree, but the more zoomed in you get, the bigger the change to relative recoil. Anything strong and youd be better off using something internal.

As far as "at that distance you wouldnt need a recoil script" if thats how you feel about it, dont use the scripts. There is a noticeable difference between it and without even at "that distance"