UnioGame / UniGame.UniBuild

Command based scriptable build pipeline for Unity 3D

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Unibuild -> Build Menu fucntion does not work if folder UniBuild/Editor not exist

takaaptech opened this issue · comments

@Mefodei
When I import and run the Unibuild -> Build Menu, we have this error
DirectoryNotFoundException: Could not find a part of the path "/UniBuild/Assets/UniGame.Generated/UniBuild/Editor/BuildMethods.cs".

If we create the folder UniBuild/Editor then the code auto-gen works.
Please check if we can auto-create folders if that folder not exist!

Hi @takaaptech
i will check that issue today

@takaaptech I check that issue at local project and there is no any error with that. What version of package do you use?

@Mefodei latest version

I think I found the problem, UniBuild create a new folder inside the project but with an absolute path and the same path with the Assets folder

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Thx, i think the reason of that different target OS. I make all test on my Wnidows PC. But you try to test on OSX. I Will fix that

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@takaaptech Try this new version

@Mefodei I try a new version but it is still generating new folder outsize Unity

@takaaptech i will check on OSX environment

@takaaptech try to use new version
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@HartMagic fix that issue