UQdeco2800 / 2021-studio-6

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Spawner Enemy (Oct 20th)

SpiritBlues7 opened this issue · comments

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Description

Task: Spawner Enemy
Feature: #217 Enemies: Darkness, Reactions, and AI
The Spawner enemy is a static, unmoving enemy that acts as a spawn point for the small enemy type. The spawner’s only purpose is to spawn in these small enemies; It cannot attack the player and it cannot move.

However, the spawner enemy still needs polishing. As the spawner can be hurt and destroyed, there needs to be an inclusion of visual feedback for the user to know they are damaging the spawner, and eventually can kill it.

This task is to create the assets that will provide the user with this necessary information. When the spawner is hit, it will flash red (similar to the player) with a new hit sprite. When the spawner’s health deteriorates to a certain level it’s sprite will change to a more damaged physical form, displaying the physical damage done.

Dependencies

  • Small Enemy #256: depending if there are any changes to the small enemy, it might affect the spawner and its function/style

Milestones

  • Create Documentation (11/10)
  • Redesign plan (13/10)
  • Redesign testing (14/10)
  • Hit Sprite (17/10)
  • Low Health Sprite (17/10)
  • User Testing (18/10)
  • Finalise Documentation (20/10)

Completion Deadline: 20th Oct

Extras

  • Spawn Animation
  • Dead Sprite
  • Extra low health sprite

Documentation

Old Documentation: Spawner Enemy
New Documentation: Sprint 4: Spawner Enemy

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