Team 2 Task: Environmental effects
ultimate1112 opened this issue · comments
Anthony Chiam commented
Description
Task: #220. (Continuation of #3).
Feature: #212.
To add another dimension of difficulty into the game, we're going to introduce obstacles within the environment that has a effect on a player. The obstacles that are going to be focused on are:
- Prickly bushes, which hurt the player.
- Cobwebs, which slow the player.
- Barbed wire, which is a solid barrier and hurts the player (ie. although slower than prickly bushes).
Dependencies
No current dependencies exist. However, there may be merge conflicts with any tickets relating to modifying the functionality of the core player components (ie. PlayerActions.java).
Milestones
List of steps that need to be completed for this task.
- Prickly bushes, including damage to player (Oct. 14)
- Cobweb, including player slowdown effect (Oct. 14)
- Documentation.
Completion Deadline: Oct. 14
Documentation
Member
- Anthony Chiam (@ultimate1112) (ultimate9121#4930)