Tuntenfisch / Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

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Caves!

Sergio3355 opened this issue · comments

Hi,
Just installed your voxel engine, I know you're providing it free, thank you.
As part of academic research in HCI for immersive analytics I've been trying to get a specific environment, your engine might be ideal for it.
SO far I was only able to create the cave system I need using this library:
https://assetstore.unity.com/packages/tools/particles-effects/fastnoise-70706
I managed to use 2 layers of noise to create something similar to:
https://www.youtube.com/watch?v=Df4Hidvq11M
but with larger caves interspersed.
I was wandering if you had time to consider how practical it would be to plug that noise library into your voxel engine.
Regards,
Sergio.