Flickering/Crash when updating URealtimeMeshSimple
1polygon opened this issue · comments
2023.03.06.20.40.mp4
When updating the mesh using UpdateSectionMesh it sometimes disappears for a frame or the editor crashes. Also there's a short freeze on the first update.
Here is how i create the RealtimeMeshComponent on BeginPlay of a SceneComponent:
RealtimeMeshComponent = NewObject<URealtimeMeshComponent>(GetOwner());
RealtimeMeshComponent->RegisterComponent();
RealtimeMeshComponent->SetMaterial(0, Material);
And here is how i create/update the URealtimeMeshSimple on the game thread:
FRealtimeMeshSimpleMeshData MeshData;
MeshBuilder->Build(Data, Size - 1, MeshData);
if (!IsValid(RealtimeMesh))
{
RealtimeMesh = RealtimeMeshComponent->InitializeRealtimeMesh<URealtimeMeshSimple>();
MeshSectionKey = RealtimeMesh->CreateMeshSection(0, FRealtimeMeshSectionConfig(ERealtimeMeshSectionDrawType::Dynamic, 0), MeshData, true);
}
else
{
RealtimeMesh->UpdateSectionMesh(MeshSectionKey, MeshData);
}
Crash report:
Assertion failed: (Offset + Size) == InOther->Offset [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHICore\Private\RHIPoolAllocator.cpp] [Line: 147]
UnrealEditor_RHICore
UnrealEditor_RHICore
UnrealEditor_RHICore
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Plugin version 2c219aa
UE 5.1
I have same issue
I believe this has been fixes in the latest version. If not feel free to reopen this issue or create a new one!
Thanks,
Koderz
Thanks for the update!
Unfortunately I still encounter the same issue using v5.0.5 with ue 5.2.
This is the project: https://github.com/1polygon/ue5-voxel/tree/ue-5.2-dev
And here is the part where the mesh is updated: https://github.com/1polygon/ue5-voxel/blob/c765dadc5bfea9d7c9a6c270aaff6ed3a5b235f1/Source/Voxel/Private/VoxelChunk.cpp#L70
I noticed that it works fine when updating vertex colors without changing the vertex/triangle count.
@1polygon This issue is mostly fixed I think in latest, but I think there is a random outstanding issue that I've only replicated once so far.