TriAxis-Games / RealtimeMeshComponent

Unreal Engine 5 plugin component for rendering runtime generated content.

Home Page:https://rmc.triaxis.games/

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generated collision is flipped when interacting with physics actor

peepoturtle opened this issue · comments

commented

repo setup

  • place a RealtimeMeshBasicUsageActor in the scene
  • place a bunch of cube static meshes above the RealtimeMeshBasicUsageActor
  • enable simulated physic and gravity on the SM cubes

result

The SM cubes falls through the RealtimeMeshBasicUsageActor and lands on the bottom inside face of RealtimeMeshBasicUsageActor. Hopefully this image can better illustrate the issue:
image

This should be fixed in latest!

Thanks!