generated collision is flipped when interacting with physics actor
peepoturtle opened this issue · comments
Snow commented
repo setup
- place a RealtimeMeshBasicUsageActor in the scene
- place a bunch of cube static meshes above the RealtimeMeshBasicUsageActor
- enable simulated physic and gravity on the SM cubes
result
The SM cubes falls through the RealtimeMeshBasicUsageActor and lands on the bottom inside face of RealtimeMeshBasicUsageActor. Hopefully this image can better illustrate the issue:
Chris Conway commented
This should be fixed in latest!
Thanks!