RMCStatic mesh disappears when changing position or scale runtime in UE4 editor mode!! bug like #187
dragonpoint opened this issue · comments
dragonpoint commented
UE4 2.6, RuntimeMeshComponent 4.1.5, windows 11,
test project is very simple
RMCStatic CopyStaticMeshToRuntimeMesh
after project is running in UE editor mode changing RMCStatic's position or scale the mesh will be lost
Move it's parent actor's position or scale or visablity will cause the same issue !
change position or scale just by changing the transfom value in UE4 editor's details panel, mouse drag or input new value