TriAxis-Games / RealtimeMeshComponent

Unreal Engine 5 plugin component for rendering runtime generated content.

Home Page:https://rmc.triaxis.games/

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Physics add force does not work properly

CitizenCEO opened this issue · comments

Add Force at location works in odd way when rotation on begin play is 0,0,0
Also it is impossible to move pawn/actor in viewport when simulating.

Workaround 1): change rotation to something else than 0,0,0
Workaround 2): let impact happen at simple collision hull. Then addforce works properly

EDIT: Attached link to video showcasing the issue
https://youtu.be/sBWjrFgHbvs

Issue was not with runtime mesh component, vector force was nan, sorry