Physics add force does not work properly
CitizenCEO opened this issue · comments
CitizenCEO commented
Add Force at location works in odd way when rotation on begin play is 0,0,0
Also it is impossible to move pawn/actor in viewport when simulating.
Workaround 1): change rotation to something else than 0,0,0
Workaround 2): let impact happen at simple collision hull. Then addforce works properly
EDIT: Attached link to video showcasing the issue
https://youtu.be/sBWjrFgHbvs
CitizenCEO commented
Issue was not with runtime mesh component, vector force was nan, sorry