TrenchBroom / TrenchBroom

Cross-Platform Level Editor

Home Page:kristianduske.com/trenchbroom

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Autosaves Sometimes Not Created, UV Crash

magicaldave opened this issue · comments

Forgive me, as I didn't feel like typing out the version information here.
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While working on this map, I built some brushes in the upper interior room and then went outside to work on textures/UVs.

I noticed that I was unable to copy/paste the UVs onto some of the smaller brush faces on the exterior of the building, but, it worked manually. I didn't think much of it and eventually I worked my way around to the back of the building, where it finally crashed.

This was the face I was trying to texture when it died:
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I also noticed another brush face being textured, which I didn't touch, nor is exposed to the outside to have been changed by me anyway.
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The really strange thing here though, is that some of the objects just, didn't save. The upper room was full of crates, a desk/chair, and a nightstand, which were all made prior to having gone outside to work on uvs. The objects aren't in any of the autosave files, nor the crash map. (This wasn't true, the objects were in a layer I had hidden for some reason - rest still relevant)

Also, I noticed that the log references creating autosaves which it absolutely, 100% did not create.

caiushouse-crash.zip

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I've not cleaned up my drive or done anything at all on the system between the crash and realizing there were missing autosaves. I just got frustrated and went to sleep. So this strikes as a bit worrisome. (My map is fine, by the way - thanks for having such a robust autosave system!)

Good catch! I'm glad you reported this because a broken autosave system is a bad problem. I have fixed it and added more tests so that it doesn't break again in the future.