When jumping on a horizontal-moving slope, the landing point will be shifted
TokageItLab opened this issue · comments
This is probably a different problem than the below. This problem also occurs with apply_velocity_on_leave == Always
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Regardless of the direction in which the horizontal-moving slope is moving, the CharacterBody slips down the slope. So I'm thinking it's a slide or gravity related bug, but I'm not sure what's causing it so I'm investigating.
On a static slope, the problem does not occur. Also, I can't reproduce the problem in @fabriceci 's project, so I think there is a problem probably within my project. It was reproduced. godotengine/godot#53435