UI Suggestion: layout buttons by labeled rows, separated by category
colbyguan opened this issue · comments
Colby Guan commented
This suggestion would address 2 small sources of friction:
- When a new button is researched from Laboratory, it could shift over the location of a button away from where the user recalls the button use to be:
- There is a lot of extra clicking involved with switching between the
homeTabsList
(All | Basic | Frenzy | Jobs | Producers | Processing
) menu. I personally don't use it at all. For example, if I wanted to actively increase my fish output:- Click processing + click make sharkonium
- Click other machines + click a machine
- Click Producers + click nurse shark
- Repeat last 3 steps
spencers145 commented
This idea has some definitive merit, though care would have to be taken to not overuse vertical screen-space. I'll see about adding it to replace or supplement the category switching. It would take a good deal of effort to implement this, though. I'll hold off until the shrouded update is released before potentially tackling this feature.