Toby222 / SharkGame

The newest internet sensation in idle games, maybe, probably, not really.

Home Page:https://shark.tobot.dev

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UI Suggestion: layout buttons by labeled rows, separated by category

colbyguan opened this issue · comments

This suggestion would address 2 small sources of friction:

  1. When a new button is researched from Laboratory, it could shift over the location of a button away from where the user recalls the button use to be:

image

  1. There is a lot of extra clicking involved with switching between the homeTabsList ( All | Basic | Frenzy | Jobs | Producers | Processing ) menu. I personally don't use it at all. For example, if I wanted to actively increase my fish output:
    • Click processing + click make sharkonium
    • Click other machines + click a machine
    • Click Producers + click nurse shark
    • Repeat last 3 steps

Here is a basic mockup of what a solution might look like:
image

This idea has some definitive merit, though care would have to be taken to not overuse vertical screen-space. I'll see about adding it to replace or supplement the category switching. It would take a good deal of effort to implement this, though. I'll hold off until the shrouded update is released before potentially tackling this feature.