TheRealMJP / DeferredTexturing

A rendering sample that demonstrates bindless deferred texturing using D3D12

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Program Crash

ychding11 opened this issue · comments

  • detailed error info:
D3D12 ERROR: ID3D12Device::CreateComputeShader: Shader is corrupt or in an unrecognized format. [ STATE_CREATION ERROR #322: CREATECOMPUTESHADER_INVALIDSHADERBYTECODE]
D3D12: **BREAK** enabled for the previous message, which was: [ ERROR STATE_CREATION #322: CREATECOMPUTESHADER_INVALIDSHADERBYTECODE ]
  • Debug version build by vs2017
  • Run through VS debuger.

close EnableShaderModel6_ can avoid shader compile error.

#define EnableShaderModel6_ (0)