lua里getcomponent会残留一些引用在objectpool里,导致内存泄露是哪里有问题?
WuAlan opened this issue · comments
吴雁林 commented
复现方法:
随便弄个gameobject对象,获取一下component
最后将lua里的对象都设为nil
示例代码:
self.ShoppingMallPage = self.ShoppingMallPageGameObject:GetComponent("ShoppingMallPageComponent")
self.ShoppingMallPage = nil
self = nil
collectgarbage()
最后objectpool里会残留
ShoppingMallPageComponent