Tencent / sluaunreal

lua dev plugin for unreal engine 4 or 5

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严重恶性BUG,无法使用定时器K2_SetTimerDelegate

ozbao opened this issue · comments

    local ccb = slua.createDelegate(function()
        print("LoadAssetClass callback in coroutine") 
    end)
    local HoldHandle = KismetSystemLibrary.K2_SetTimerDelegate(ccb,0.05,true,0,0)
    或者
            local co = coroutine.create( function()
        ccb = slua.createDelegate(function()
            print("LoadAssetClass callback in coroutine") 
        end)
        local HoldHandle = KismetSystemLibrary.K2_SetTimerDelegate(ccb,0.05,true,0,0)
    end )
    coroutine.resume( co )
    
    
   执行后报错
   LogScript: Warning: Script Msg: No world was found for object (/Engine/Transient.LuaDelegate_14) passed in to UEngine::GetWorldFromContextObject().
   
   C++中,
   	UWorld* World = (ErrorMode == EGetWorldErrorMode::Assert) ? Object->GetWorldChecked(/*out*/ bSupported) : Object->GetWorld();
if (bSupported && (World == nullptr) && (ErrorMode == EGetWorldErrorMode::LogAndReturnNull))
{
	FFrame::KismetExecutionMessage(*FString::Printf(TEXT("No world was found for object (%s) passed in to UEngine::GetWorldFromContextObject()."), *GetPathNameSafe(Object)), ELogVerbosity::Warning);
}
返回的World是空的,导致接下来的定时器代码不执行


如果这个bug不修复,Slua就很难用下去了

请问slua版本和UE版本是多少?