TeamWisp / WispRenderer

RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science

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`D3D12RenderSystem::Render` takes a shared pointer and a normal reference.

VZout opened this issue · comments

Currently the D3D12RenderSystem::Render method takes a std::shared_ptr<SceneGraph> const & scene_graph and a FrameGraph & frame_graph. This is does not make sense. Both should just be references, pointers or smart pointers. Not 1 of each.

Fixed in #323