`D3D12RenderSystem::Render` takes a shared pointer and a normal reference.
VZout opened this issue · comments
Currently the D3D12RenderSystem::Render
method takes a std::shared_ptr<SceneGraph> const & scene_graph
and a FrameGraph & frame_graph
. This is does not make sense. Both should just be references, pointers or smart pointers. Not 1 of each.
Fixed in #323