Tarnadas / net64plus

Super Mario 64 Online tool

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Split-screen multiplayer

zrksyd opened this issue · comments

Is it possible to implement split-screen multiplayer using most of what is already done by Net64? Perhaps it could communicate through multiple instances of Project64 if the limit of having one instance of Project64 run is removed?

It's possible to do this by having two instances of both net64 and pj64 open. As you can inject one to each Net64 open.

Fair enough, but can we have a built-in easier way of going about it? Not to mention, it would unnecessarily being communicating through the server.

Removing the unnecessary communication between multiple instances of Net64 on the same host would be a lot of work. There is just very few overhead via the local WebSocket connection, it's basically not worth the trouble.

I once made a tutorial on how to set up PJ64 for local multiplayer. There are various problems that would occur when trying to do this from Net64. I really would not want to implement this tbh :D