TaoSc / GLRender

OpenGL-based 3D renderer

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GLRender

Me doing an OpenGL-based 3D game from scratch, or something.

At the moment, there is no gameplay or goal as I am still focused on implementing the underlying technologies. Currently using a tweaked Phong shading model that allows emissive textures and multitexturing.

Dependencies

This project profits from these great others projects: GLEW (MIT), GLM (MIT), SDL (zlib), SDL_image, simpleini (MIT).

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OpenGL-based 3D renderer


Languages

Language:C++ 90.0%Language:GLSL 10.0%