TVPT / VoxelGunsmith

Equipping VoxelSniper. The API for the popular Long Range Terraforming plugin VoxelSniper.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Release TODO list

Deamon5550 opened this issue · comments

Gunsmith

- [x] Log4jLogging (#4) - [ ] Unit tests - [x] text formatting support - [x] event bus - [x] undo/redo refactor - [ ] Brush file format - [x] Offline undo queues - [x] Undo other (/uu) - [x] Expansion system support - [x] Default aliases - [x] vs range - [ ] no-phys - [ ] material lists (/vi) - [ ] Update brushes to support material lists - [ ] Schematic saving/loading - [ ] schematic lists - [x] getblock abort for unloaded chunks - [x] Debug issue with `/b ball material material` - [x] Debug brush arg aliases (@Deamon5550) - [ ] Block state support - [x] persistence - [ ] move more values to configuration - [ ] debug log - [x] warning of potential brush selection error (eg. `/b ball` with no action) - [x] shape expansion (@Deamon5550) - [ ] hyper-change - [ ] per-player variable data storage - [ ] Clear undo history command

Bukkit

- [ ] hyper-change - [x] entities - [ ] world wrap

Forge

- [ ] logging cleanup - [ ] hyper-change - [x] entities - [x] biomes - [x] scheduler - [x] update for latest gunsmith changes - [x] text colour

Sponge

- [x] chunks - [x] permissions proxy - [x] event proxy - [ ] hyper-change - [x] entities - [x] biomes - [x] update for gunsmith - [x] gradle setup

VisualScripting

- [x] Unit tests - [x] gradle setup

Standalone

- [x] basic renderer setup - [x] gradle setup - [ ] gunsmith basic impl - [ ] chunks - [ ] world - [ ] chunk renderer - [ ] lighting - [ ] Gui setup