Swizpig / ZGloom

Reimplementation of an old Amiga FPS

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Demon's logic seems wrong.

nittamituaki opened this issue · comments

In ZGloom, Demon walks like Marine, and Demon's attack is the same as Phantom (=it shoots #3 bullets).
In original Amiga version, Demon walks toward player then shoots #1 ~ #5 bulets rapidly.
Can you make Demon's logic correct?

Oops, cut-n-paste error. Try now.

Pardon me, can you confirm Dragon's logic, too?
I have a feeling that Dragon becomes weaker ( comparing with Amiga version,
ZGloom's Dragon tends to be away from the player ). Thank you.

Today I confirmed that Demon's movement itself is fixed. Thank you very much.
But please disable "sfxs/shoot2.bin" when Demon shoots bullets.
Actually sfxs/shoot2.bin is the sound of "robot-hit".

Demon sound should be correct now.

Thanks! But I noticed Demon gives player bigger damage in ZGloom.
Following is a comparison list.
Amiga version:
Recieved all bullets from Demon when player is simply standing: 7 damages
Recieved all bullets from Demon when player is walking backwards: 10 damages
ZGloom:
Recieved all bullets from Demon when player is simply standing: 18~25 damages
Recieved all bullets from Demon when player is walking backwards: 25+ damages

I don't know whether these differances cause by Demon's logic.
They rather have somthing to do with player's colligion detection or something?

Demon has a special case where it's bullets should only do 3/4 damage of the usual values. I may have made a mistake here, will check.