SDL2_Mixer : Mix_Quit()
BeWorld2018 opened this issue · comments
BeWorld commented
Hi
In your game yound dont close SDL2_Mixer.
in soundhandler.cpp
void Quit()
{
Mix_CloseAudio();
Mix_Quit();
}
in soundhandler.h
void Quit();
in ZGLoom.cpp after Config::Save();
SoundHandler::Quit();
Thanks
BeWorld
Swizpig commented
Oops. Fixed, thanks.